[CinCV TNG] CGG new preference option - Forward Render Enable Displacement - added to GIT

igor_ubuntu sitelve at gmail.com
Sun Sep 3 21:57:17 CEST 2017


2017-09-03 20:32 GMT+03:00 Phyllis Smith <phylsmith2017 at gmail.com>:

> A preference new option has been checked into the Git for CGG – *F*orward*
> R*ender *E*nable* D*isplacement (the +1 option!) Use:
>
> Settings→Preferences-> Interface tab that “displaces” forward movement by
> 1 from the default when playing forward.  You will see any forward "plays"
> in the Compositor window showing the same frame as you would with a seek.
>

The implementation of this function is not user friendly.
The location of this checkbox in Settings→Preferences-> Interface is
inconvenient for real using  by users who understand well how it works and
want to flexibly
use all modes and to quickly switch between modes.

Even if the checkbox is off, a user should be able to use this function by
holding down the keys for example Shift-Alt +KP №..

If the checkbox is on, a user should have a small indicator (or changing
the color of the cursor) on Compositor and the main window.
Blinking insertion point ? Ok. But:
1 - That is only in main window
2 - Тhe checkbox is enabled, a user presses KP, the ins. point does not
blink (the same as without this checkbox set.)
How can he/she distinguish between modes? Especially if he forgot his
choice ..


> Reverse plays and plays using a selection or In/Out pointers (with Ctrl)
> work the same as without this preference set.
>

This is not quite true.
'Reverse plays' works the same as in 'seeking' mode  and this rule (from
main manual) does not work
*".. If you frame advance forward and then frame advance backward, the
displayed frame does not change. "*

-------------
Why does this function have such a name?

Please, make a more detailed explanation.
How about renaming to *'Forward Render Enable Displacement** '+1'**'*
At least, it makes sense to make an explanation_yellow tip: something like
'to enable the seeking mode for transport controls'
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