[CinCV TNG] lazy insertion point movement when using keypad

igor_ubuntu sitelve at gmail.com
Sun Aug 27 13:58:55 CEST 2017

2017-08-26 20:23 GMT+03:00 igor_ubuntu <sitelve at gmail.com>:

> *Federic:*
> Often while editing I have my eyes on the compositor.
> Then, some times while editing, I need to know where the insertion
> point cursor is currently located by deducing it from what I currently
> see in the compositor window.
> Currently I can only know where it is, when I know what play/seek
> operations I was doing right beforehand. Or by looking at an
> appropriately zoomed in timeline.
> *Igor:*
> I understand what you mean. But I do not see a problem here.
> Just keep in mind what you are doing 'seeking' or 'playing'.
> If a user understand how these two modes work, he/she can use them both in
> combination very effectively.
> On the other hand, if a user forgot what he/she was doing 'seeking' or
> 'playing', that might be a little embarrassing.
> *I suggest to make a small indicator  in main window and Compositor, which
> will signal how the position of the ins. point (i.e. an recent action
> 'seeking'  or 'playing') was set: with 'seeking i.e.  clicking or manually'
>   or  with  'playing  i.e.  the buttons' *
> *Or color  changing the insertion point / illumination of the buttons*
My question to Einar and Hannes.

Is it possible (technically) to implement such a indicator in CVO ?
If the insertion poin was affected by a user in 'seeking' mode, it does not
If the ins.point was affected by a user in 'playing' mode, it glows.
What do you think of that ?
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