[CinCV TNG] lazy insertion point movement when using keypad

Phyllis Smith phylsmith2017 at gmail.com
Thu Aug 24 00:27:08 CEST 2017


Frederic:

Please add corrections to the above as you see fit or just tell me
> whether this is correct so far!
>

GG reviewed it for technical correctness and all is good.  I will use it in
some documentation so thanks!

On Wed, Aug 23, 2017 at 9:52 AM, Frederic Roenitz <ml1 at aimvis.de> wrote:

> Wow, thank you a lot for all the details! This is really a lot of
> stuff that needs consideration when you look at it from all point of
> views!
>
> Before I can give my 2 cents in a comprehensible way, I need some
> clarification and certainty that we are using the same words for the
> same things. :)
>
> (Maybe what comes next could go into the documentation.)
>
>
> Definition of "playing" and "seeking"
> *************************************
>
> I am only talking about the main window and the compositor window,
> here.
>
> The viewer window behavior might be added later.
>
>
> *playing* is done by:
>
> 1. pressing the space key
>
> 2. pressing the numpad-keys
>
> 3. clicking the "playback"-buttons ...
>
> 3.1 in the main window, near the top left of
>     the main window.
>
> 3.2 in the compoistor window.
>
> (3.3 in the viewer window.)
>
>
> *seeking* is done by:
>
> 1. clicking "into" the timeline. Where "into" can be on the header or
>    on the body of the timeline in the compositor window, while in "cut
>    and paste editing" mode. Or only on the header, while in "drag and
>    drop editing" mode.
>
> 2. entering a value in the [how is this type of field called]
>    "Selection start time" near the bottom right of the compositor
>    window.
>
>
> ascii-art version of the timeline in the compositor window
> **********************************************************
>
> v == insertion point
> o == frame that is displayed in the compositor
>
>
> timeline ==
>
>  0 1 2 3 4 5
>  | | | | | |
>   _ _ _ _ _
>
>
> where
>
>  0
>  |
>   _
>
>
> is a single frame. In this example it is frame 0.
>
>
>
> Example 1
> =========
>
>      vo
>  0 1 2 3 4 5
>  | | | | | |
>   _ _ _ _ _
>
>
>  the insertion point (shown by: "v") is at frame 2.
>  compositor shows frame 2 (shown by: "o").
>
>
>
> Example 2
> =========
>
>     ov
>  0 1 2 3 4 5
>  | | | | | |
>   _ _ _ _ _
>
>
>  the insertion point (shown by: "v") is at frame 2.
>  compositor shows frame 1 (shown by: "o").
>
>
>
> Please add corrections to the above as you see fit or just tell me
> whether this is correct so far!
>
>
>
> Kind greetings
>
> Frederic
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>
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